#include <iostream>
#include <vector>
#include <unordered_map>
#include <queue>
#include <string>
#include <algorithm>
using namespace std;
struct State {
int index;
int time;
int tIndex;
};
int minTimeToWrite(const string& S, const string& T) {
int lenS = S.size();
int lenT = T.size();
unordered_map<char, vector<int>> charPositions;
for (int i = 0; i < lenS; ++i) {
charPositions[S[i]].push_back(i);
}
queue<State> q;
vector<vector<bool>> visited(lenS, vector<bool>(lenT + 1, false));
for (int i = 0; i < lenS; ++i) {
if (S[i] == T[0]) {
q.push({i, 0, 1});
visited[i][1] = true;
}
}
while (!q.empty()) {
State current = q.front();
q.pop();
if (current.tIndex == lenT) {
return current.time;
}
char currentChar = S[current.index];
if (current.index > 0 && !visited[current.index - 1][current.tIndex]) { // 左
if (S[current.index - 1] == T[current.tIndex]) {
visited[current.index - 1][current.tIndex] = true;
q.push({current.index - 1, current.time + 1, current.tIndex + 1});
} else {
visited[current.index - 1][current.tIndex] = true;
q.push({current.index - 1, current.time + 1, current.tIndex});
}
}
if (current.index < lenS - 1 && !visited[current.index + 1][current.tIndex]) { // 右
if (S[current.index + 1] == T[current.tIndex]) {
visited[current.index + 1][current.tIndex] = true;
q.push({current.index + 1, current.time + 1, current.tIndex + 1});
} else {
visited[current.index + 1][current.tIndex] = true;
q.push({current.index + 1, current.time + 1, current.tIndex});
}
}
for (int pos : charPositions[currentChar]) {
if (pos != current.index && !visited[pos][current.tIndex]) {
if (pos < current.index) {
visited[pos][current.tIndex] = true;
q.push({pos, current.time + (current.index - pos), current.tIndex});
} else {
visited[pos][current.tIndex] = true;
q.push({pos, current.time + (pos - current.index), current.tIndex});
}
}
}
}
return -1;
}
int main() {
string S, T;
cin >> S;
cin >> T;
int result = minTimeToWrite(S, T);
cout << result << endl;
return 0;
}